Aruke Enaru: Difference between revisions

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=== Style: Sundancer ===
=== Style: Sundancer ===
<span style="color:#BB4444">'''Offensive Techniques'''</span>
<span style="color:#BB4444">'''Offensive Techniques'''</span>
:[[File:Magic.png|link=]] ''' Inferna Quake ''' | FP Cost: <span style="color:#AAAAFF">22</span><br>
:[[File:Magic.png|link=]] ''' Inferna Quake ''' | SG Cost: <span style="color:#FF99FF">15%</span>
:: ''Combo: ←  ''
:: ''Combo: ←  ''
::Additional effect: Has 12% chance of Inflicting <span style="color:#FFCC77">Wildfire</span> on target(s). Has a base 6% <span style="color:#FFCC77">Burn</span> chance.
::Additional effect: Has 12% chance of Inflicting <span style="color:#FFCC77">Wildfire</span> on target(s). Has a base 6% <span style="color:#FFCC77">Burn</span> chance.

Revision as of 18:32, 23 December 2023

SPOILER WARNING!
The following entry below contains SPOILERS for Lie of Caelum: Spirit!
Aruke PT.png
Aruke Enaru
VA: Ariana Rosario
Flow Ability Dragon's Breath
Nicknames "Angry Chick"
Age 18
Birthdate 5th day of Sun (July 5)
Sex Female
Species Human
Height 5'6"
Role Assault.png Support.png
Discipline Power.png
Weapon 8th Firesoul
Faction(s) Kazuri
Clan(s) Vernigde Tribe (Through ancestery)
Friends Miyu Regami
Kenzo Vanguard
Elysion
Rita Laufel
Mi'khora
Enemies Core
Sin Fraera
Family Ash Vanguard (Adopted Father)
Mirai Vanguard (Adopted Mother)
Kenzo Vanguard (Adopted sibling)
Kazuri Rank C-7
Stat Modifiers
HP 100%
FP 90%
OFP 115%
DFP 115%
DEX 80%
AGI 100%

Aruke is the adopted sibling of Kenzo Vanguard and owner of the Enaru Grill. She resents Kenzo for committing social suicide due to his actions in Ridal's initiation exam. Having taken care of her adopted sibling since middle school, Aruke now carries Kenzo's burden and swears to fix him up into his former self. She volunteers to become a part of Kazuri's Karsand relations group in order to keep an eye on Kenzo.


Playstyle

Aruke, like Miyu, is considered a "Charge" character. This means all of her techniques cost SG. The major difference is that her Flow Ability allows her to skip combo strings and go straight to her Flow techniques. This makes her an absolute powerhouse, as most Flow techniques deal a considerable amount of damage. Aruke's "Sundancer" style allows her to become a high-risk, high-reward character. Allowing her to possibly deal the most damage out of the entire roster at the cost of inflicting Stance Break on herself. Her other style, "True Flame" has a heavy DoT playstyle and takes full advantage of the "Burn" status effect.

Techniques

SG Lv.1: 0% SG Lv.2: 30%

Flow Ability: Dragon's Breath

Techniques do not require combo strings.

Style: Sundancer

Offensive Techniques

Magic.png Inferna Quake | SG Cost: 15%
Combo: ←
Additional effect: Has 12% chance of Inflicting Wildfire on target(s). Has a base 6% Burn chance.
Power.png Proxima | SG Cost: 30%
Combo: ↓
Additional effect: Requires at least 1 Solar Charge. Increases damage based on amount of charges consumed. Consumes all charges when used. Consumes an additional 30% SG on 2 stacks and all SG on 3 stacks.
Has a base 5% Burn chance.
Power.png Infernus | SG Cost: 100%
Combo: →
Additional effect: Has a base 12% Burn chance.


Defensive Techniques

Power.png War Cry | FP Cost: 25
Instantly gain 3 stacks of Solar Charge. Very high chance of inflicting Stance Break on self.
Cooldown: 5 turns
Power.png "Don't mock me!" | FP Cost: 25
(STANCE) OFP steadily increases by 30% per turn. Very high chance of inflicting Stance Break upon expiration. Duration: 5 turns
Cooldown: 6 turns
Power.png Breathe
Replaces "Guard". Recovers 50% FP and charges 33% SG. Gains 1 stack of Solar Charge.


  • Wildfire: Any Magic.png damage taken by the target will disperse damage to their allies.
  • Burn: Damages target based on current HP for 2 to 3 turns.
  • Solar Charge: DFP is increased by 5%
  • Stance Break: DFP is cut in half. Incoming damage from all disciplines are increased for 2 turns. Nullifies Combat Style stances upon initial affliction.



Style: True Flame

Offensive Techniques

Magic.png Flameheart | FP Cost: 24
Combo: ←
Additional effect: Inflicts Wildfire on target. Has a base 8% Burn chance.
Magic.png Inferna Thrower | SG Cost: 30%
Combo: ↓
Additional effect: Has a base 5% Burn chance.
Magic.png Eternal Inferni | SG Cost: 100%
Combo: →
Additional effect: Has a base 5% Burn chance.


Defensive Techniques

Power.png Blaze Form | FP Cost: 25
(STANCE) Grants a 20% bonus chance to attacks that can inflict Burn. Stance deactivates upon stance change or incapacitation.
Cooldown: 5 turns
Power.png Heat Form | FP Cost: 25
(STANCE) Grants damage bonus to all allies based on the number of opponents and allies inflicted with Burn. Stance deactivates upon stance change or incapacitation.
Cooldown: 5 turns
Power.png Roar
Replaces "Guard". Recovers 75% FP and charges 50% SG.




Synergy


Ritaicon.png Rita Laufel

Rita's Lightwalker style can increase the likelihood of Aruke to proc her "Burn" status effects.

Team Comp Examples

Background

Personality

Relationships

Mi'khora

Test

Kenzo Vanguard

Test

Trivia

  • Trivia 1
  • Trivia 2


Characters
Playable (Main) Kyou Tsubasa Miyu Regami Hitoshi Ichiro Aya Mikami Lunari Vatiel Elysion Kenzo Vanguard Aruke Enaru Rita Laufel Kanon Otonashi
Playable (Minor) Shiro Tsubasa Keiichiro Regami "Ten" Liara Omorfia Fortunius Redacted Kado Seto Endo Claire Elizabeth Vanu Neralt Ridal Laufel Syou Artoria Lupus Domitia
Antagonists Gigarths Alkazen N'raijar Core Sin Fraera Kesteri
Supporting Ridal Laufel Ojin Inoue April Winter Tenji Taisa Risa Regami
Minor Auburn Maxima Haze Ringlade The Almighty Sin J Mareige Grath'yr Irina DJ Krats Cherrinon du Reinette Charlie Allenburg DJ Cookie